top of page

I personally prefer to sketch, or block out projects, in Blender. I filtered through ideas, testing their time, rendering size, and basic feasibility until I landed on the option of utilizing instance-based abstract objects and images. I try to simplify the idea the most at this stage to help the process run smoother at the end.

Part

2

Implementation

3.5 hours

Identifying:

Size + Effectiveness + Feasibility

AR Hackathon: Workflow & Implementation

The Challenge:
Make an AR Music Video in 24 hours

After listening to the song at least 20x times,  brainstorming and paying attention to the song details, as well as trying to best identify the producer's instruments and sound goals, multiple ideas became clear and the direction for the project began to form.  I designed a mood board and then went to the storyboarding stage. 

Part

1

Ideation

1 hour

Designed with:

- Blender

-Cam_AR- Tracker and Video Recorder. 

-ARKit (preview on device)

Here I started setting up the "finalized" performance,Design, and animation while adjusting colors and making textures. I rendered out both with a humanoid in and out of the scene. Optimally if preformed in a studio environment with a fixed camera, this is how the performance would look from one angle. 

Part

3

RENDERS

2.5 hours

Identifying:

Colors+ Textures+ Pacing+ Optimal performance size

After the initial Renders looked good, I brought them into my AR settings utilizing the CAM_AR App, which allowed me to set up and demo the AR experience, by placing objects into an environment and bringing them to life.  Here I identified more issues with the design, collisions, and occulutions with either the humanoid actor or the environment. . For this test, I started moving the camera to make sure the objects/performance still tracked well so if the phone lost tracking the performance could still continue while searching for a new tracking point. 

Part

4

AR Test + RENDERS

2 hours

Identifying:

Colors+ Textures+ Pacing+ Optimal performance size

For the final phase of the design development I went outside to find a "stage" to rotate around the tracked object and optimize the designs in 360 viewing angles. I used this rock as the stage surface to start the performance as well as used it as the primary tracking device. 

Part

5

AR Test + RENDERS

2. hours

Identifying:

Colors+ Textures+ Pacing+ Optimal performance size

bottom of page