College -Academy of Art


College Academy of Art, San Francisco

I presented how advertising will look in the future, highlighting how vital AR & VR will be for data and communication. One week after my presentation, Oculus was acquired by Facebook.



Agency: Ayzenburg, SPACE Team, Oculus & Next VR 2017, Pasadena

I was fortunate to be the #3 hire for Ayzenburg's new technology agency, built around VR technology marketing, assigned to work on their new client Oculus & NextVR. During my time there, I participated in designing social media, future planning, and strategy for social media. Working with members of both executives from Oculus, Next VR, and Ayzenburg, I was allowed to work in a high-level environment and glean a realistic understanding of the industry. A fun note is that I was responsible for doing all of the game captures in VR, so most of the early gameplay is just me having a blast and enjoying the future. Click the button on the side to see some of the projects I worked on during this time.

Real Estate + Travel VR 


Recon 360 reality: 360 VR photography for Real Estate Sales, San Jose 2018

I moved back to the Bay Area and worked at a company that offered a new way of selling Real Estate with 360 photography. Here I worked on a  journey experience for customers who were planning to move to a new location but were unable to tour the property physically. 

Voyadi: Experience-based Learning and Travel, Pasadena, 2018

Voyadi was hoping to provide opportunities to merge Masterclass education with AirBnB. I began to research and development of VR sessions to create a live-streaming experience for students and travelers.



AstroReality allowed me to stretch my creativity and work directly and personally with developers and executives. While I did other work for AstroReality, such as Design, Brand Strategy, and Content Development, the work I'm most proud of is my contributions to their AR platform. I spent time helping design products and improve each of their applications in UX. Overall, I was responsible for talking with clients and developers to find the best solution for business goals, designing new ways to experience space, and making education a fun activity.  I was fortunate to have many experiences working with customers and users of all ages, to understand better what people liked ad disliked about AR. Ultimately, at AstroReality, my passion for developing and creating compelling experiences was in many ways achieved.

Watts & Oscillation Works


Post=Pandemic has turned innovation towards these technologies on hyperdrive. I began learning Unreal Engine 5, ARkit, and Octane, taking advantage of the quarantine time. Each of these systems tools has enabled me to create works and worlds that can be interconnecting while respectively unique to the platform that they exist. 

Encore & Subtropic Studio


Taking on roles at ENCORE and Subtropic Studios I got directly immersed in creating content pipelines for fast-paced 3D asset creation, while also learning, experimenting, and gaining insights into what is feasible for designs in the Augmented Reality market, as well as worked directly with an array of developers and other designers to best 

 these start-ups the demand for custom 3D designs, the high-level conceptualization, and the limitations and trade-offs needed for real-time on the device or live streaming shows/experiences.  


Space Educational AR

AstroReality's goal was to make space education immersive, tactile, and  Augmented Reality to enhance the learning experience.  Utilizing Vuforia and Unity,  and Modeling done in Blender along side scans and data from NASA, we were able to point the phone at a planet and identify what planet it was along with which direction the planet was facing the user. then began developing and building out systems to interact and touch, and get real time data + interactive games on each.

24 Hour AR "Hack" Music Video Project

  • Spotify
  • Instagram
  • LinkedIn

© 2022 TRENT. All Works & Designs created by Trenton McNelly