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XR MUSIC DESIGN

Music and sound design are my passions, and I believe that new technology and innovative ways of distributing content are key to creating new hit songs. Recently, I designed some animated demos that showcase how music players could work seamlessly in the XR space. My vision for these music players combines the modularity of turntable systems with the visual impact of videos and stage performances, while also offering the sleek and subtle design of desktop and mobile players like Spotify and Apple Music. With this design, users could enjoy a unique and immersive musical experience that is both impressive and easy to use.

Role & Software:

Product Concept design, 3D animation (blender, rendered in Unreal)  Figma for initial  Ux/UI design 

OBJECTIVE

Create music applications, which utilizes the advantages of MR/VR/AR technologies to deliver artists content and creating new opportunities for showing and promoting content.

 

ROLE

PRODUCT DESIGN

UX/UI

3D DESIGN

BUISSNESS STRATEGY/DEV

 

SOFTWARE
FIGMA

BLENDER

UNREAL ENGINE

OPENXR

24 Hour AR Music Video Process.

While at Encore, they wanted to push as much real-time live-stream AR content for their platform as possible, so here is a quick breakdown of how my pipeline operated. 

  1. Initial concept and testing for the journey of the song.

  2. Vertical pre-render shows how the show looks on a mobile device versus a screen.

  3. Outdoor experience V1

  4. Outdoor test v2 with 360-degree performance with object tracking. 

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