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PROJECTS

ROLE

Created Interactive space educational tools and experiences for tactile AR experiences. Redesigned the brand with a more efficient creative content and app development pipeline resulting in an additional $1,000,000 per month in revenue.

  • Associate Creative Director 

    • Creative Strategy 

    • 3D Content Pipeline designer. 

    • UX/UI design.

    • Business Dev 

    • Marketing Strategy

    • Creative Team Management

    • Dev Team Management

SOFTWARE

  • ADOBE CREATIVE CLOUD

  • Illustrator, Photoshop, Substance Painter.

  • BLENDER

  • UNITY 

  • TRELLO

OBJECTIVE

ASTROREALITY

ASTROREALITY

OBJECTIVE

Create music applications, which utilizes the advantages of MR/VR/AR technologies to deliver artists content and creating new opportunities for showing and promoting content.

 

ROLE

PRODUCT DESIGN

UX/UI

3D DESIGN

BUISSNESS STRATEGY/DEV

SOFTWARE
FIGMA

BLENDER

UNREAL ENGINE

OPENXR

XR MUSIC PLATFORMS

MODULAR XR MUSIC DESIGNS

OCULUS SOCIAL MEDIA

OBJECTIVE

Launch the Oculus Rift and the Oculus Brand after it was acquired by Facebook In 2017. 

ROLE

  • Social Media Strategy -Instagram, Youtube , Facebook. 

  • Graphic Design 

  • Game Capture Specialist for VR games.

  • VFX Design

SOFTWARE

  • After Effects

  • Photoshop

  • Illustrator

OCULUS RIFT

OCULUS RIFT

WATTS & OSCILLATION WORKS

OBJECTIVE

Watts & Oscillation began as a character designed for my music production, but over the years, I have developed it into a full brand with a unique design language. 

ROLE

  • SOUND DESIGN

  • CREATIVE DIRECTOR

  • MUSIC COMPOSITION

  • 3D DESIGN

  • BUISSNESS STRATEGY/DEV

SOFTWARE

  • REASON

  • MOOG MODULAR

  • PROPHET REV2

  • LOGIC PRO

  • MASCHINE

  • BLENDER

WATTS & OSCILLATION WORKS

WATTS & OSCILLATION WORKS

PRODUCT RENDERINGS

OBJECTIVE

Design marketing animations and stills for products in engaging ways. 

Clients / Conceptual Work

  • BMW (Concept Works)

  • LOUIS VUTTON (NDA)

  • NASA

  • FOSSIL 

  • SNAPCHAT

  • NFL

  • MARVEL

  • EDC

  • Various Artists

SOFTWARE

  • FIGMA

  • BLENDER

  • UNREAL ENGINE

  • CINEMA 4D

Product Renderings / Motion Graphics

PRODUCT DESIGNS

GOALS

Have fun and test my limits, and learn new techniques

  • Fun

  • Learning

  • Finding New Processes 

  • Testing my limits

SOFTWARE

  • FIGMA

  • BLENDER

  • UNREAL ENGINE

  • AFTER EFFECTS

EXPERIMENTS & LEARNINGS

EXPERIMENTS

ASTROREALITY

XR MUSIC PLATFORMS

OCULUS RIFT

WATTS & OSCILLATION WORKS

Product Renderings / Motion Graphics

EXPERIMENTS & LEARNINGS

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